-
๐ช Gamescom 2026: First Time Behind the Booth
September 6, 2026 Five days in Cologne as an exhibitor with the Scarlet O'Beetle team, and what the business area, funding talks and the Indie Arena Booth looked like from the other side of the counter.
-
๐ฌ A Show Tracker Built From One JSON File
August 24, 2026 A static horror, mystery and thriller tracker for the site: one JSON file, no backend, no client-side state, and a couple of things TMDB taught me the hard way.
-
๐ค Kenney Jam 2026: Scaleton Inc.
July 19, 2026 Fifty hours, a team of three, and a jam where you are not allowed to make any art. What you can make is shaders.
-
๐ฎ The Very Serious Juniper Dev Game Jam: Six of Nyx + Big Tony's Epic Wheel
June 27, 2026 Eight days, two teams, two games: a 3D glass sphere puzzle and a yoyo horde shooter. Twice the output, twice the stress.
-
๐ฆ Comfy Jam Summer 2026: Shrimp Away
June 24, 2026 · ongoing A shrimp escaping to the sea in an infinite runner built around a world-bending vertex shader and a jam limitation that the player can never actually win.
-
๐ Customizable Unity URP Water Shader
June 9, 2026 Building a stylized yet beautiful URP water shader in Unity Shader Graph, with Gerstner waves, depth-based color blending, shoreline foam, and screen-space refraction.
-
๐ค Mastering Claude Code
June 3, 2026 How I configured Claude Code for my workflow: CLAUDE.md files, skills, hooks, MCP, and multi-agent documentation.
-
๐ง Mini Jame Gam #55: Necrocure
May 31, 2026 A 58-hour jam about alien abductions, necromantic cows, and a dying planet that needs milk. Built in Unity with Cxbane.
-
โ๏ธ VexEngine - Custom Rendering Engine
February 13, 2026 · ongoing A C++ graphics engine built from scratch โ path tracing, Cook-Torrance GGX, dual OpenGL/Vulkan backend, BVH acceleration, denoising and a full editor UI.
-
๐น๏ธ Global Game Jam 2026
February 2, 2026 I took part in the Global Game Jam 2026 in Freiburg, Germany!
-
๐ About this site
January 10, 2026 I finally built my own website!