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  • ๐ŸŽฌ A Show Tracker Built From One JSON File

    August 24, 2026 A static horror, mystery and thriller tracker for the site: one JSON file, no backend, no client-side state, and a couple of things TMDB taught me the hard way.
  • ๐Ÿค‘ Kenney Jam 2026: Scaleton Inc.

    July 19, 2026 Fifty hours, a team of three, and a jam where you are not allowed to make any art. What you can make is shaders.
  • ๐Ÿ”ฎ The Very Serious Juniper Dev Game Jam: Six of Nyx + Big Tony's Epic Wheel

    June 27, 2026 Eight days, two teams, two games: a 3D glass sphere puzzle and a yoyo horde shooter. Twice the output, twice the stress.
  • ๐Ÿฆ Comfy Jam Summer 2026: Shrimp Away

    June 24, 2026 · ongoing A shrimp escaping to the sea in an infinite runner built around a world-bending vertex shader and a jam limitation that the player can never actually win.
  • ๐ŸŒŠ Customizable Unity URP Water Shader

    June 9, 2026 Building a stylized yet beautiful URP water shader in Unity Shader Graph, with Gerstner waves, depth-based color blending, shoreline foam, and screen-space refraction.
  • ๐Ÿค– Mastering Claude Code

    June 3, 2026 How I configured Claude Code for my workflow: CLAUDE.md files, skills, hooks, MCP, and multi-agent documentation.
  • ๐ŸงŸ Mini Jame Gam #55: Necrocure

    May 31, 2026 A 58-hour jam about alien abductions, necromantic cows, and a dying planet that needs milk. Built in Unity with Cxbane.
  • โš™๏ธ VexEngine - Custom Rendering Engine

    February 13, 2026 · ongoing A C++ graphics engine built from scratch โ€” path tracing, Cook-Torrance GGX, dual OpenGL/Vulkan backend, BVH acceleration, denoising and a full editor UI.
  • ๐Ÿ•น๏ธ Global Game Jam 2026

    February 2, 2026 I took part in the Global Game Jam 2026 in Freiburg, Germany!
  • ๐Ÿ“– About this site

    January 10, 2026 I finally built my own website!
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