Moritz Grauer
Graphics Programmer · Game Developer · Researcher
about
I build rendering systems and games, with a focus on GPU acceleration structures and global illumination. I spent four years as a researcher and teaching associate at KIT, supervising nine theses and teaching courses on photorealistic rendering and computer graphics. I now work independently, developing my own path-tracing engine and taking part in regular game jams.
experience
Building games and a custom path-tracing engine full time. Freelance AI coaching alongside.
Research on ray tracing acceleration structures (BVH with binned SAH), GPU rendering pipelines, and global illumination. Teaching associate for Photorealistic Image Synthesis, Computer Graphics, and Computer Graphics 2. Supervised 9 theses on topics including wide BVH traversal on GPU, mesh shader volume rendering, and neural BVH construction.
Quality assurance for live online games. Bug tracking, test case documentation, and cross-team coordination for release validation.
Led exercise sessions for undergraduate programming courses. Graded assignments and held office hours.
education
Focus on computer graphics and high-performance computing. Exchange semester at Chalmers University of Technology, Gothenburg.
★ Studienstiftung des deutschen Volkes scholarship
teaching
selected projects
Custom C++ rendering engine with dual OpenGL/Vulkan backends. Progressive CPU and GPU path tracing with hardware ray tracing, Cook-Torrance GGX PBR materials, BVH with binned SAH, NEE and MIS light sampling, post-processing pipeline (tonemapping, bloom), and a full dockable editor UI.