Moritz Grauer
Graphics Programmer · Game Developer · Researcher
about
I build rendering systems and research ray tracing, with a focus on GPU acceleration structures and global illumination. Four years as a researcher and teaching associate at KIT, supervising nine theses and teaching courses on photorealistic rendering and computer graphics. Outside of research I participate in game jams and develop my own path-tracing engine.
experience
Research on ray tracing acceleration structures (BVH with binned SAH), GPU rendering pipelines, and global illumination. Teaching associate for Photorealistic Image Synthesis, Computer Graphics, and Computer Graphics 2. Supervised 9 theses on topics including wide BVH traversal on GPU, mesh shader volume rendering, and neural BVH construction.
Quality assurance for live online games. Bug tracking, test case documentation, and cross-team coordination for release validation.
Led exercise sessions for undergraduate programming courses. Graded assignments and held office hours.
education
Focus on computer graphics and high-performance computing. Exchange semester at Chalmers University of Technology, Gothenburg.
★ Studienstiftung des deutschen Volkes scholarship
teaching
selected projects
Custom C++ rendering engine with dual OpenGL/Vulkan backends. Progressive CPU and GPU path tracing with hardware ray tracing, Cook-Torrance GGX PBR materials, BVH with binned SAH, NEE and MIS light sampling, post-processing pipeline (tonemapping, bloom), and a full dockable editor UI.
Mini Jame Gam #55 entry. Alien abduction action minigame built in 58 hours. Handled all programming, VFX, and UI; created with one collaborator handling art and audio.
Global Game Jam 2026 entry. Fast-paced FPS arena shooter developed over 48 hours in a team of three, with all art and audio created on-site during the jam.